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Star Wars
Sabacc
Corellian Spike from Solo — start with two cards, play three turns, and aim for zero. Dice doubles shift both hands.
Corellian Spike
A seat at the cantina table
Two cards to start · three turns · closest to zero
1,000 chips
Play chips · no purchases or cash prizes
Two cards, three turns, closest to zero. Choose your ante.
House hand
Hand pot
0Sabacc pot
0Your hand · Total 0
Rules and winning hands
The 62-card Spike deck has three staves, values +1 to +10 and −1 to −10, plus two zero-value Sylops. Each hand starts with two cards. Take one action per turn, then roll the dice. Doubles replace every card in both hands, including Sylops. Reveal after turn three. Any zero hand beats a nonzero hand. Pure Sabacc is exactly two Sylops. Full Sabacc, Fleet, Yee-Haa, Rhylet, Squadron and other zero patterns have their own ranks. Staves do not break ties.
This two-seat table uses a fixed ante, a carried Sabacc pot and split ties. It follows Corellian Spike rather than Kessel Sabacc or the ±23 variant. Chips reset with Fresh table.
